more stylistic changes
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17b3f9a03e
commit
251dc90cea
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@ -27,8 +27,8 @@ import Brick.Types (Widget)
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import Brick.Widgets.Core (str, vBox)
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import Brick.Widgets.Core (str, vBox)
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import Control.Monad.State.Class (modify)
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import Control.Monad.State.Class (modify)
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import Data.Maybe (fromMaybe)
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import Data.Maybe (fromMaybe)
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import Lens.Micro ((^.), (.~), (%~))
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import Lens.Micro ((^.))
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import Lens.Micro.Mtl (use)
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import Lens.Micro.Mtl ((.=), (%=), use)
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import Mtlstats.Actions
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import Mtlstats.Actions
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import Mtlstats.Handlers
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import Mtlstats.Handlers
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@ -101,9 +101,9 @@ deleteC _ = Controller
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, handleController = \e -> case ynHandler e of
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, handleController = \e -> case ynHandler e of
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Just True -> do
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Just True -> do
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use (progMode.editGoalieStateL.egsSelectedGoalie) >>= mapM_
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use (progMode.editGoalieStateL.egsSelectedGoalie) >>= mapM_
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(\gid -> modify $ database.dbGoalies %~ dropNth gid)
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(\gid -> database.dbGoalies %= dropNth gid)
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modify edit
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modify edit
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Just False -> modify $ progMode.editGoalieStateL.egsMode .~ EGMenu
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Just False -> progMode.editGoalieStateL.egsMode .= EGMenu
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Nothing -> return ()
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Nothing -> return ()
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}
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}
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@ -25,8 +25,8 @@ import Brick.Types (Widget)
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import Brick.Widgets.Core (emptyWidget, str, vBox)
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import Brick.Widgets.Core (emptyWidget, str, vBox)
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import Control.Monad.State.Class (modify)
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import Control.Monad.State.Class (modify)
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import Data.Maybe (fromMaybe)
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import Data.Maybe (fromMaybe)
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import Lens.Micro ((^.), (.~), (%~))
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import Lens.Micro ((^.))
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import Lens.Micro.Mtl (use)
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import Lens.Micro.Mtl ((.=), (%=), use)
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import Mtlstats.Actions
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import Mtlstats.Actions
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import Mtlstats.Handlers
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import Mtlstats.Handlers
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@ -92,9 +92,9 @@ deleteC _ = Controller
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, handleController = \e -> case ynHandler e of
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, handleController = \e -> case ynHandler e of
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Just True -> do
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Just True -> do
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use (progMode.editPlayerStateL.epsSelectedPlayer) >>= mapM_
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use (progMode.editPlayerStateL.epsSelectedPlayer) >>= mapM_
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(\pid -> modify $ database.dbPlayers %~ dropNth pid)
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(\pid -> database.dbPlayers %= dropNth pid)
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modify edit
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modify edit
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Just False -> modify $ progMode.editPlayerStateL.epsMode .~ EPMenu
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Just False -> progMode.editPlayerStateL.epsMode .= EPMenu
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Nothing -> return ()
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Nothing -> return ()
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}
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}
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