save database on exit

This commit is contained in:
Jonathan Lamothe 2019-09-19 07:33:57 -04:00
parent d58293bef5
commit 23a33fc27a

View File

@ -30,12 +30,21 @@ module Mtlstats.Menu (
gameTypeMenu gameTypeMenu
) where ) where
import Control.Monad.Trans.State (modify) import Control.Monad.IO.Class (liftIO)
import Control.Monad.Trans.State (gets, modify)
import Data.Aeson (encodeFile)
import Data.Char (toUpper) import Data.Char (toUpper)
import Lens.Micro ((^.), (.~), (?~)) import Lens.Micro ((^.), (.~), (?~))
import Lens.Micro.Extras (view)
import System.EasyFile
( createDirectoryIfMissing
, getAppUserDataDirectory
, (</>)
)
import qualified UI.NCurses as C import qualified UI.NCurses as C
import Mtlstats.Actions import Mtlstats.Actions
import Mtlstats.Config
import Mtlstats.Types import Mtlstats.Types
import Mtlstats.Types.Menu import Mtlstats.Types.Menu
@ -62,7 +71,13 @@ mainMenu = Menu "*** MAIN MENU ***" True
modify startNewGame >> return True modify startNewGame >> return True
, MenuItem '3' "Create Player" $ , MenuItem '3' "Create Player" $
modify createPlayer >> return True modify createPlayer >> return True
, MenuItem '4' "Exit" $ , MenuItem '4' "Exit" $ do
db <- gets $ view database
liftIO $ do
dir <- getAppUserDataDirectory appName
let dbFile = dir </> dbFname
createDirectoryIfMissing True dir
encodeFile dbFile db
return False return False
] ]