minor stylistic edits
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@ -24,6 +24,7 @@ module Mtlstats.Control.CreatePlayer (createPlayerC) where
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import Brick.Widgets.Core (str)
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import Control.Monad.State.Class (gets, modify)
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import Lens.Micro ((^.), (.~), (?~), (%~), to)
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import Lens.Micro.Mtl ((.=))
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import Mtlstats.Actions
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import Mtlstats.Format
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@ -66,7 +67,7 @@ getActiveFlagC :: Controller
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getActiveFlagC = Controller
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{ drawController = const $ str "Is the player active? (Y/N)"
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, handleController = \e ->
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modify $ progMode.createPlayerStateL.cpsActiveFlag .~ ynHandler e
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progMode.createPlayerStateL.cpsActiveFlag .= ynHandler e
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}
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confirmCreatePlayerC :: Controller
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@ -25,9 +25,10 @@ module Mtlstats.Control.EditGoalie (editGoalieC) where
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import Brick.Types (Widget)
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import Brick.Widgets.Core (str, vBox)
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import Control.Monad.State.Class (gets, modify)
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import Control.Monad.State.Class (modify)
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import Data.Maybe (fromMaybe)
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import Lens.Micro ((^.), (.~), (%~))
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import Lens.Micro.Mtl (use)
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import Mtlstats.Actions
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import Mtlstats.Handlers
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@ -99,7 +100,7 @@ deleteC _ = Controller
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in str $ hdr ++ "Are you sure you want to delete this goalie? (Y/N)"
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, handleController = \e -> case ynHandler e of
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Just True -> do
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gets (^.progMode.editGoalieStateL.egsSelectedGoalie) >>= mapM_
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use (progMode.editGoalieStateL.egsSelectedGoalie) >>= mapM_
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(\gid -> modify $ database.dbGoalies %~ dropNth gid)
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modify edit
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Just False -> modify $ progMode.editGoalieStateL.egsMode .~ EGMenu
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@ -23,9 +23,10 @@ module Mtlstats.Control.EditPlayer (editPlayerC) where
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import Brick.Types (Widget)
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import Brick.Widgets.Core (emptyWidget, str, vBox)
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import Control.Monad.State.Class (gets, modify)
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import Control.Monad.State.Class (modify)
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import Data.Maybe (fromMaybe)
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import Lens.Micro ((^.), (.~), (%~))
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import Lens.Micro.Mtl (use)
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import Mtlstats.Actions
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import Mtlstats.Handlers
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@ -90,7 +91,7 @@ deleteC _ = Controller
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in str $ hdr ++ "Are you sure you want to delete this player? (Y/N)"
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, handleController = \e -> case ynHandler e of
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Just True -> do
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gets (^.progMode.editPlayerStateL.epsSelectedPlayer) >>= mapM_
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use (progMode.editPlayerStateL.epsSelectedPlayer) >>= mapM_
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(\pid -> modify $ database.dbPlayers %~ dropNth pid)
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modify edit
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Just False -> modify $ progMode.editPlayerStateL.epsMode .~ EPMenu
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@ -37,7 +37,7 @@ import Graphics.Vty.Input.Events
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, Key (KDown, KHome, KEnter, KUp)
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)
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import Lens.Micro ((^.), (.~))
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import Lens.Micro.Mtl (use)
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import Lens.Micro.Mtl ((.=), use)
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import Mtlstats.Actions
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import Mtlstats.Actions.NewGame
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@ -96,7 +96,7 @@ overtimeFlagC = Controller
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{ drawController = \s -> header s $
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str "Did the game go into overtime? (Y/N)"
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, handleController = \e ->
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modify $ progMode.gameStateL.overtimeFlag .~ ynHandler e
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progMode.gameStateL.overtimeFlag .= ynHandler e
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}
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verifyDataC :: Controller
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@ -47,7 +47,7 @@ titleScreenC = Controller
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]
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, handleController = \case
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VtyEvent (EvKey _ _) -> modify backHome
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_ -> return ()
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_ -> return ()
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}
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titleText :: [String]
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@ -77,9 +77,9 @@ promptHandler p (VtyEvent (EvKey KEnter [])) = do
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editorW %= clearEditor
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promptAction p val
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promptHandler p (VtyEvent (EvKey (KChar c) [])) =
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modify $ editorW %~ promptProcessChar p c
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editorW %= promptProcessChar p c
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promptHandler _ (VtyEvent (EvKey KBS [])) =
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modify (editorW.editContentsL %~ deletePrevChar)
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editorW.editContentsL %= deletePrevChar
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promptHandler p (VtyEvent (EvKey k m)) =
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promptSpecialKey p k m
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promptHandler _ _ = return ()
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@ -243,7 +243,7 @@ selectPrompt params = Prompt
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results = spSearch params sStr db
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when (n < maxFunKeys) $
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whenJust (nth n results) $ \(sel, _) -> do
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modify $ editorW %~ clearEditor
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editorW %= clearEditor
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spCallback params $ Just sel
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_ -> return ()
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}
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