allow player creation callbacks to be impure
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@ -34,6 +34,7 @@ module Mtlstats.Actions
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, addPlayer
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) where
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import Control.Monad.Trans.State (modify)
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import Data.Maybe (fromMaybe)
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import Data.Time.Calendar (fromGregorianValid)
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import Lens.Micro (over, (^.), (&), (.~), (?~), (%~), (+~))
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@ -117,7 +118,7 @@ validateGameDate s = fromMaybe s $ do
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-- | Starts player creation mode
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createPlayer :: ProgState -> ProgState
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createPlayer = let
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cb = progMode .~ MainMenu
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cb = modify $ progMode .~ MainMenu
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cps
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= newCreatePlayerState
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& cpsSuccessCallback .~ cb
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@ -21,7 +21,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
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module Mtlstats.Control (dispatch) where
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import Control.Monad (when)
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import Control.Monad (join, when)
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import Control.Monad.Trans.State (gets, modify)
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import Data.Char (toUpper)
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import Data.Maybe (fromJust)
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@ -238,10 +238,9 @@ confirmCreatePlayerC = Controller
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case ynHandler e of
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Just True -> do
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modify addPlayer
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gets (view $ progMode.createPlayerStateL.cpsSuccessCallback)
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>>= modify
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Just False -> gets (view $ progMode.createPlayerStateL.cpsFailureCallback)
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>>= modify
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join $ gets $ view $ progMode.createPlayerStateL.cpsSuccessCallback
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Just False ->
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join $ gets $ view $ progMode.createPlayerStateL.cpsFailureCallback
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Nothing -> return ()
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return True
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}
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@ -217,9 +217,9 @@ data CreatePlayerState = CreatePlayerState
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-- ^ The player's name
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, _cpsPosition :: String
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-- ^ The player's position
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, _cpsSuccessCallback :: ProgState -> ProgState
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, _cpsSuccessCallback :: Action ()
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-- ^ The function to call on success
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, _cpsFailureCallback :: ProgState -> ProgState
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, _cpsFailureCallback :: Action ()
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-- ^ The function to call on failure
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}
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@ -495,8 +495,8 @@ newCreatePlayerState = CreatePlayerState
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{ _cpsNumber = Nothing
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, _cpsName = ""
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, _cpsPosition = ""
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, _cpsSuccessCallback = id
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, _cpsFailureCallback = id
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, _cpsSuccessCallback = return ()
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, _cpsFailureCallback = return ()
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}
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-- | Constructor for a 'Database'
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