allow player creation callbacks to be impure

This commit is contained in:
Jonathan Lamothe 2019-09-19 04:01:28 -04:00
parent 8277f8bac7
commit 11a66cfd33
3 changed files with 12 additions and 12 deletions

View File

@ -34,6 +34,7 @@ module Mtlstats.Actions
, addPlayer , addPlayer
) where ) where
import Control.Monad.Trans.State (modify)
import Data.Maybe (fromMaybe) import Data.Maybe (fromMaybe)
import Data.Time.Calendar (fromGregorianValid) import Data.Time.Calendar (fromGregorianValid)
import Lens.Micro (over, (^.), (&), (.~), (?~), (%~), (+~)) import Lens.Micro (over, (^.), (&), (.~), (?~), (%~), (+~))
@ -117,7 +118,7 @@ validateGameDate s = fromMaybe s $ do
-- | Starts player creation mode -- | Starts player creation mode
createPlayer :: ProgState -> ProgState createPlayer :: ProgState -> ProgState
createPlayer = let createPlayer = let
cb = progMode .~ MainMenu cb = modify $ progMode .~ MainMenu
cps cps
= newCreatePlayerState = newCreatePlayerState
& cpsSuccessCallback .~ cb & cpsSuccessCallback .~ cb

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@ -21,7 +21,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module Mtlstats.Control (dispatch) where module Mtlstats.Control (dispatch) where
import Control.Monad (when) import Control.Monad (join, when)
import Control.Monad.Trans.State (gets, modify) import Control.Monad.Trans.State (gets, modify)
import Data.Char (toUpper) import Data.Char (toUpper)
import Data.Maybe (fromJust) import Data.Maybe (fromJust)
@ -238,10 +238,9 @@ confirmCreatePlayerC = Controller
case ynHandler e of case ynHandler e of
Just True -> do Just True -> do
modify addPlayer modify addPlayer
gets (view $ progMode.createPlayerStateL.cpsSuccessCallback) join $ gets $ view $ progMode.createPlayerStateL.cpsSuccessCallback
>>= modify Just False ->
Just False -> gets (view $ progMode.createPlayerStateL.cpsFailureCallback) join $ gets $ view $ progMode.createPlayerStateL.cpsFailureCallback
>>= modify
Nothing -> return () Nothing -> return ()
return True return True
} }

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@ -217,9 +217,9 @@ data CreatePlayerState = CreatePlayerState
-- ^ The player's name -- ^ The player's name
, _cpsPosition :: String , _cpsPosition :: String
-- ^ The player's position -- ^ The player's position
, _cpsSuccessCallback :: ProgState -> ProgState , _cpsSuccessCallback :: Action ()
-- ^ The function to call on success -- ^ The function to call on success
, _cpsFailureCallback :: ProgState -> ProgState , _cpsFailureCallback :: Action ()
-- ^ The function to call on failure -- ^ The function to call on failure
} }
@ -495,8 +495,8 @@ newCreatePlayerState = CreatePlayerState
{ _cpsNumber = Nothing { _cpsNumber = Nothing
, _cpsName = "" , _cpsName = ""
, _cpsPosition = "" , _cpsPosition = ""
, _cpsSuccessCallback = id , _cpsSuccessCallback = return ()
, _cpsFailureCallback = id , _cpsFailureCallback = return ()
} }
-- | Constructor for a 'Database' -- | Constructor for a 'Database'