don't ask which goalie to assign the game to when there's only one
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@ -4,6 +4,7 @@
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- Added autocomplete to player position prompt
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- Don't prompt for lifetime stats on rookie player/goalie creation
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- Ask whether a player/goalie is active on creation
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- Don't ask which goalie to assign the game to when there's only one
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## 0.12.0
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- Edit lifetime stats on new player/goalie creation
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@ -36,8 +36,12 @@ import Mtlstats.Util
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-- | Attempts to finish game goalie entry
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finishGoalieEntry :: ProgState -> ProgState
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finishGoalieEntry s = s & progMode.gameStateL.gameGoaliesRecorded
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.~ not (null $ s^.progMode.gameStateL.gameGoalieStats)
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finishGoalieEntry s = case M.toList $ s^.progMode.gameStateL.gameGoalieStats of
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[] -> s
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[(gid, _)] -> setGameGoalie gid s'
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_ -> s'
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where
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s' = s & progMode.gameStateL.gameGoaliesRecorded .~ True
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-- | Records the goalie's game stats
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recordGoalieStats :: ProgState -> ProgState
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@ -23,7 +23,7 @@ module Actions.NewGame.GoalieInputSpec (spec) where
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import qualified Data.Map as M
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import Data.Maybe (fromJust)
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import Lens.Micro ((^.), (&), (.~), (?~))
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import Lens.Micro ((^.), (&), (.~), (?~), (%~))
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import Test.Hspec (Spec, context, describe, it, shouldBe)
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import Mtlstats.Actions.NewGame.GoalieInput
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@ -39,21 +39,44 @@ spec = describe "Mtlstats.Actions.GoalieInput" $ do
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setGameGoalieSpec
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finishGoalieEntrySpec :: Spec
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finishGoalieEntrySpec = describe "finishGoalieEntry" $ do
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finishGoalieEntrySpec = describe "finishGoalieEntry" $ mapM_
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(\(label, stats, grFlag, gaFlag) -> context label $ do
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let
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progState stats = newProgState
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& progMode.gameStateL.gameGoalieStats .~ stats
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& finishGoalieEntry
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ps = newProgState
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& progMode.gameStateL
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%~ (gameGoalieStats .~ stats)
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. (gameType ?~ HomeGame)
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. (homeScore ?~ 1)
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. (awayScore ?~ 0)
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. (overtimeFlag ?~ False)
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& database.dbGoalies .~ goalies
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context "no goalie data" $
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it "should not set goaliesRecorded" $ let
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s = progState M.empty
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in s^.progMode.gameStateL.gameGoaliesRecorded `shouldBe` False
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ps' = finishGoalieEntry ps
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gs = ps'^.progMode.gameStateL
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context "goalie data" $
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it "should set goaliesRecorded" $ let
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s = progState $ M.fromList [(1, newGoalieStats)]
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in s^.progMode.gameStateL.gameGoaliesRecorded `shouldBe` True
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describe "gameGoaliesRecorded" $
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it ("should be " ++ show grFlag) $
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gs^.gameGoaliesRecorded `shouldBe` grFlag
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describe "gameGoalieAssigned" $
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it ("should be " ++ show gaFlag) $
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gs^.gameGoalieAssigned `shouldBe` gaFlag)
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-- label, initial stats, goalies recorded, goalie assigned
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[ ( "no goalies", noGoalies, False, False )
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, ( "one goalie", oneGoalie, True, True )
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, ( "two goalies", twoGoalies, True, False )
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]
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where
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goalies = [joe, bob]
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joe = newGoalie 2 "Joe"
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bob = newGoalie 3 "Bob"
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noGoalies = M.empty
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oneGoalie = M.fromList [joeStats]
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twoGoalies = M.fromList [joeStats, bobStats]
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joeStats = (0, newGoalieStats)
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bobStats = (1, newGoalieStats)
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recordGoalieStatsSpec :: Spec
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recordGoalieStatsSpec = describe "recordGoalieStats" $ let
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