mtlstats/src/Mtlstats/Prompt.hs

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{- |
mtlstats
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Copyright (C) 1984, 1985, 2019, 2020 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
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{-# LANGUAGE LambdaCase #-}
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module Mtlstats.Prompt (
-- * Prompt Functions
drawPrompt,
promptHandler,
promptControllerWith,
promptController,
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strPrompt,
ucStrPrompt,
namePrompt,
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numPrompt,
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numPromptWithFallback,
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dbNamePrompt,
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selectPrompt,
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-- * Individual prompts
getDBPrompt,
newSeasonPrompt,
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playerNumPrompt,
playerNamePrompt,
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playerPosPrompt,
goalieNumPrompt,
goalieNamePrompt,
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selectPlayerPrompt,
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selectGoaliePrompt,
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selectPositionPrompt,
playerToEditPrompt
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) where
import Control.Monad (when)
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import Control.Monad.Extra (whenJust)
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import Control.Monad.Trans.State (gets, modify)
import Data.Char (isAlphaNum, isDigit, toUpper)
import Lens.Micro ((^.), (&), (.~), (?~), (%~))
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import Lens.Micro.Extras (view)
import Text.Read (readMaybe)
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Config
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import Mtlstats.Helpers.Position
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import Mtlstats.Types
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import Mtlstats.Util
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-- | Draws the prompt to the screen
drawPrompt :: Prompt -> ProgState -> C.Update C.CursorMode
drawPrompt p s = do
promptDrawer p s
return C.CursorVisible
-- | Event handler for a prompt
promptHandler :: Prompt -> C.Event -> Action ()
promptHandler p (C.EventCharacter '\n') = do
val <- gets $ view inputBuffer
modify $ inputBuffer .~ ""
promptAction p val
promptHandler p (C.EventCharacter c) =
modify $ inputBuffer %~ promptProcessChar p c
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promptHandler _ (C.EventSpecialKey C.KeyBackspace) =
modify removeChar
promptHandler p (C.EventSpecialKey k) =
promptSpecialKey p k
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promptHandler _ _ = return ()
-- | Builds a controller out of a prompt with a header
promptControllerWith
:: (ProgState -> C.Update ())
-- ^ The header
-> Prompt
-- ^ The prompt to use
-> Controller
-- ^ The resulting controller
promptControllerWith header prompt = Controller
{ drawController = \s -> do
header s
drawPrompt prompt s
, handleController = \e -> do
promptHandler prompt e
return True
}
-- | Builds a controller out of a prompt
promptController
:: Prompt
-- ^ The prompt to use
-> Controller
-- ^ The resulting controller
promptController = promptControllerWith (const $ return ())
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-- | Builds a string prompt
strPrompt
:: String
-- ^ The prompt string
-> (String -> Action ())
-- ^ The callback function for the result
-> Prompt
strPrompt pStr act = Prompt
{ promptDrawer = drawSimplePrompt pStr
, promptProcessChar = \ch -> (++ [ch])
, promptAction = act
, promptSpecialKey = const $ return ()
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}
-- | Creates an upper case string prompt
ucStrPrompt
:: String
-- ^ The prompt string
-> (String -> Action ())
-- ^ The callback function for the result
-> Prompt
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ucStrPrompt pStr act = (strPrompt pStr act)
{ promptProcessChar = \ch -> (++ [toUpper ch]) }
-- | Creates a prompt which forces capitalization of input to
-- accomodate a player or goalie name
namePrompt
:: String
-- ^ The prompt string
-> (String -> Action ())
-- ^ The callback function for the result
-> Prompt
namePrompt pStr act = (strPrompt pStr act)
{ promptProcessChar = capitalizeName }
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-- | Builds a numeric prompt
numPrompt
:: String
-- ^ The prompt string
-> (Int -> Action ())
-- ^ The callback function for the result
-> Prompt
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numPrompt pStr = numPromptWithFallback pStr $ return ()
-- | Builds a numeric prompt with a fallback action
numPromptWithFallback
:: String
-- ^ The prompt string
-> Action ()
-- ^ The action to call on invalid (or blank) input
-> (Int -> Action ())
-- ^ The callback function for the result
-> Prompt
numPromptWithFallback pStr fallback act = Prompt
{ promptDrawer = drawSimplePrompt pStr
, promptProcessChar = \ch str -> if isDigit ch
then str ++ [ch]
else str
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, promptAction = maybe fallback act . readMaybe
, promptSpecialKey = const $ return ()
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}
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-- | Prompts for a database name
dbNamePrompt
:: String
-- ^ The prompt string
-> (String -> Action ())
-- ^ The callback to pass the result to
-> Prompt
dbNamePrompt pStr act = (strPrompt pStr act)
{ promptProcessChar = \ch -> if isAlphaNum ch || ch == '-'
then (++[toUpper ch])
else id
}
-- | Prompts the user for a filename to save a backup of the database
-- to
newSeasonPrompt :: Prompt
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newSeasonPrompt = dbNamePrompt "Filename for new season: " $ \fn ->
if null fn
then modify backHome
else do
saveDatabase
modify
$ (dbName .~ fn)
. (progMode .~ NewSeason True)
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-- | Builds a selection prompt
selectPrompt :: SelectParams a -> Prompt
selectPrompt params = Prompt
{ promptDrawer = \s -> do
let sStr = s^.inputBuffer
C.drawString $ spPrompt params ++ sStr
(row, col) <- C.cursorPosition
C.drawString $ "\n\n" ++ spSearchHeader params ++ "\n"
let results = zip [1..maxFunKeys] $ spSearch params sStr (s^.database)
C.drawString $ unlines $ map
(\(n, (_, x)) -> let
desc = spElemDesc params x
in "F" ++ show n ++ ") " ++ desc)
results
C.moveCursor row col
, promptProcessChar = spProcessChar params
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, promptAction = \sStr -> if null sStr
then spCallback params Nothing
else do
db <- gets (^.database)
case spSearchExact params sStr db of
Nothing -> spNotFound params sStr
Just n -> spCallback params $ Just n
, promptSpecialKey = \case
C.KeyFunction rawK -> do
sStr <- gets (^.inputBuffer)
db <- gets (^.database)
let
n = pred $ fromInteger rawK
results = spSearch params sStr db
when (n < maxFunKeys) $
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whenJust (nth n results) $ \(sel, _) -> do
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modify $ inputBuffer .~ ""
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spCallback params $ Just sel
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_ -> return ()
}
-- | Prompts for the database to load
getDBPrompt :: Prompt
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getDBPrompt = dbNamePrompt "Season database to load: " $ \fn -> do
modify $ dbName .~ fn
loadDatabase
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-- | Prompts for a new player's number
playerNumPrompt :: Prompt
playerNumPrompt = numPrompt "Player number: " $
modify . (progMode.createPlayerStateL.cpsNumber ?~)
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-- | Prompts for a new player's name
playerNamePrompt :: Prompt
playerNamePrompt = namePrompt "Player name: " $
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modify . (progMode.createPlayerStateL.cpsName .~)
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-- | Prompts for a new player's position
playerPosPrompt :: Prompt
playerPosPrompt = selectPositionPrompt "Player position: " $
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modify . (progMode.createPlayerStateL.cpsPosition .~)
-- | Prompts tor the goalie's number
goalieNumPrompt :: Prompt
goalieNumPrompt = numPrompt "Goalie number: " $
modify . (progMode.createGoalieStateL.cgsNumber ?~)
-- | Prompts for the goalie's name
goalieNamePrompt :: Prompt
goalieNamePrompt = namePrompt "Goalie name: " $
modify . (progMode.createGoalieStateL.cgsName .~)
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-- | Selects a player (creating one if necessary)
selectPlayerPrompt
:: String
-- ^ The prompt string
-> (Maybe Int -> Action ())
-- ^ The callback to run (takes the index number of the payer as
-- input)
-> Prompt
selectPlayerPrompt pStr callback = selectPrompt SelectParams
{ spPrompt = pStr
, spSearchHeader = "Player select:"
, spSearch = \sStr db -> playerSearch sStr (db^.dbPlayers)
, spSearchExact = \sStr db -> fst <$> playerSearchExact sStr (db^.dbPlayers)
, spElemDesc = playerSummary
, spProcessChar = capitalizeName
, spCallback = callback
, spNotFound = \sStr -> do
mode <- gets (^.progMode)
let
cps = newCreatePlayerState
& cpsName .~ sStr
& cpsSuccessCallback .~ do
modify $ progMode .~ mode
index <- pred . length <$> gets (^.database.dbPlayers)
callback $ Just index
& cpsFailureCallback .~ modify (progMode .~ mode)
modify $ progMode .~ CreatePlayer cps
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}
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-- | Selects a goalie (creating one if necessary)
selectGoaliePrompt
:: String
-- ^ The prompt string
-> (Maybe Int -> Action ())
-- ^ The callback to run (takes the index number of the goalie as
-- input)
-> Prompt
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selectGoaliePrompt pStr callback = selectPrompt SelectParams
{ spPrompt = pStr
, spSearchHeader = "Goalie select:"
, spSearch = \sStr db -> goalieSearch sStr (db^.dbGoalies)
, spSearchExact = \sStr db -> fst <$> goalieSearchExact sStr (db^.dbGoalies)
, spElemDesc = goalieSummary
, spProcessChar = capitalizeName
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, spCallback = callback
, spNotFound = \sStr -> do
mode <- gets (^.progMode)
let
cgs = newCreateGoalieState
& cgsName .~ sStr
& cgsSuccessCallback .~ do
modify $ progMode .~ mode
index <- pred . length <$> gets (^.database.dbGoalies)
callback $ Just index
& cgsFailureCallback .~ modify (progMode .~ mode)
modify $ progMode .~ CreateGoalie cgs
}
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-- | Selects (or creates) a player position
selectPositionPrompt
:: String
-- ^ The 'Prompt' string
-> (String -> Action ())
-- ^ The action to perform when a value is entered
-> Prompt
selectPositionPrompt pStr callback = selectPrompt SelectParams
{ spPrompt = pStr
, spSearchHeader = "Positions:"
, spSearch = posSearch
, spSearchExact = posSearchExact
, spElemDesc = id
, spProcessChar = \ch -> (++ [toUpper ch])
, spCallback = posCallback callback
, spNotFound = callback
}
playerToEditPrompt :: Prompt
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playerToEditPrompt = selectPlayerPrompt "Player to edit: " $
modify . (progMode.editPlayerStateL.epsSelectedPlayer .~)
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drawSimplePrompt :: String -> ProgState -> C.Update ()
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drawSimplePrompt pStr s = C.drawString $ pStr ++ s^.inputBuffer