{- | mtlstats Copyright (C) 2019 Rhéal Lamothe This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . -} module Mtlstats.Actions.NewGame ( overtimeCheck , updateGameStats , validateGameDate , recordGoalAssists , awardGoal , awardAssist , resetGoalData , assignPMins ) where import qualified Data.Map as M import Data.Maybe (fromMaybe) import Data.Time.Calendar (fromGregorianValid) import Lens.Micro ((^.), (&), (.~), (?~), (%~), (+~)) import Mtlstats.Types import Mtlstats.Util -- | Determines whether or not to perform a check for overtime overtimeCheck :: ProgState -> ProgState overtimeCheck s | fromMaybe False $ gameTied $ s^.progMode.gameStateL = s & progMode.gameStateL %~ (homeScore .~ Nothing) . (awayScore .~ Nothing) | fromMaybe False $ gameWon $ s^.progMode.gameStateL = s & progMode.gameStateL.overtimeFlag ?~ False | otherwise = s -- | Adjusts the game stats based on the results of the current game updateGameStats :: ProgState -> ProgState updateGameStats s = fromMaybe s $ do let gs = s^.progMode.gameStateL gType <- gs^.gameType won <- gameWon gs lost <- gameLost gs ot <- gs^.overtimeFlag tScore <- teamScore gs oScore <- otherScore gs let hw = if gType == HomeGame && won then 1 else 0 hl = if gType == HomeGame && lost then 1 else 0 hot = if gType == HomeGame && ot then 1 else 0 hgf = if gType == HomeGame then tScore else 0 hga = if gType == HomeGame then oScore else 0 aw = if gType == AwayGame && won then 1 else 0 al = if gType == AwayGame && lost then 1 else 0 aot = if gType == AwayGame && ot then 1 else 0 agf = if gType == AwayGame then tScore else 0 aga = if gType == AwayGame then oScore else 0 Just $ s & database.dbHomeGameStats %~ (gmsWins +~ hw) . (gmsLosses +~ hl) . (gmsOvertime +~ hot) . (gmsGoalsFor +~ hgf) . (gmsGoalsAgainst +~ hga) & database.dbAwayGameStats %~ (gmsWins +~ aw) . (gmsLosses +~ al) . (gmsOvertime +~ aot) . (gmsGoalsFor +~ agf) . (gmsGoalsAgainst +~ aga) -- | Validates the game date validateGameDate :: ProgState -> ProgState validateGameDate s = fromMaybe s $ do y <- toInteger <$> s^.progMode.gameStateL.gameYear m <- s^.progMode.gameStateL.gameMonth d <- s^.progMode.gameStateL.gameDay Just $ if null $ fromGregorianValid y m d then s & progMode.gameStateL %~ (gameYear .~ Nothing) . (gameMonth .~ Nothing) . (gameDay .~ Nothing) else s -- | Awards the goal and assists to the players recordGoalAssists :: ProgState -> ProgState recordGoalAssists ps = fromMaybe ps $ do let gs = ps^.progMode.gameStateL goalId <- gs^.goalBy let assistIds = gs^.assistsBy Just $ ps & awardGoal goalId & (\s -> foldr awardAssist s assistIds) & progMode.gameStateL %~ (goalBy .~ Nothing) . (assistsBy .~ []) . (pointsAccounted %~ succ) . (confirmGoalDataFlag .~ False) -- | Awards a goal to a player awardGoal :: Int -- ^ The player's index number -> ProgState -> ProgState awardGoal n ps = ps & progMode.gameStateL.gamePlayerStats %~ (\m -> let stats = M.findWithDefault newPlayerStats n m in M.insert n (stats & psGoals %~ succ) m) & database.dbPlayers %~ map (\(i, p) -> if i == n then p & pYtd.psGoals %~ succ & pLifetime.psGoals %~ succ else p) . zip [0..] -- | Awards an assist to a player awardAssist :: Int -- ^ The player's index number -> ProgState -> ProgState awardAssist n ps = ps & progMode.gameStateL.gamePlayerStats %~ (\m -> let stats = M.findWithDefault newPlayerStats n m in M.insert n (stats & psAssists %~ succ) m) & database.dbPlayers %~ map (\(i, p) -> if i == n then p & pYtd.psAssists %~ succ & pLifetime.psAssists %~ succ else p) . zip [0..] -- | Resets the entered data for the current goal resetGoalData :: ProgState -> ProgState resetGoalData ps = ps & progMode.gameStateL %~ (goalBy .~ Nothing) . (assistsBy .~ []) . (confirmGoalDataFlag .~ False) -- | Adds penalty minutes to a player assignPMins :: Int -- ^ The number of minutes to add -> ProgState -> ProgState assignPMins mins s = fromMaybe s $ do n <- s^.progMode.gameStateL.gameSelectedPlayer Just $ s & database.dbPlayers %~ modifyNth n (((pYtd.psPMin) +~ mins) . ((pLifetime.psPMin) +~ mins)) & progMode.gameStateL %~ ( gamePlayerStats %~ updateMap n newPlayerStats (psPMin +~ mins) ) . (gameSelectedPlayer .~ Nothing)