{- | mtlstats Copyright (C) 2019 Rhéal Lamothe This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . -} {-# LANGUAGE LambdaCase #-} module Mtlstats.Prompt ( -- * Prompt Functions drawPrompt, promptHandler, promptControllerWith, promptController, strPrompt, numPrompt, selectPrompt, -- * Individual prompts gameYearPrompt, gameDayPrompt, otherTeamPrompt, homeScorePrompt, awayScorePrompt, playerNumPrompt, playerNamePrompt, playerPosPrompt, selectPlayerPrompt, selectGoaliePrompt, recordGoalPrompt, recordAssistPrompt, pMinPlayerPrompt, assignPMinsPrompt, goalieNumPrompt, goalieNamePrompt, selectGameGoaliePrompt, goalieMinsPlayedPrompt, goalsAllowedPrompt, playerToEditPrompt ) where import Control.Monad (when) import Control.Monad.Extra (whenJust) import Control.Monad.Trans.State (gets, modify) import Data.Char (isDigit, toUpper) import Data.Foldable (forM_) import Data.Maybe (fromMaybe) import Lens.Micro ((^.), (&), (.~), (?~), (%~)) import Lens.Micro.Extras (view) import Text.Read (readMaybe) import qualified UI.NCurses as C import Mtlstats.Actions import Mtlstats.Config import Mtlstats.Format import Mtlstats.Types import Mtlstats.Util -- | Draws the prompt to the screen drawPrompt :: Prompt -> ProgState -> C.Update C.CursorMode drawPrompt p s = do promptDrawer p s return C.CursorVisible -- | Event handler for a prompt promptHandler :: Prompt -> C.Event -> Action () promptHandler p (C.EventCharacter '\n') = do val <- gets $ view inputBuffer modify $ inputBuffer .~ "" promptAction p val promptHandler p (C.EventCharacter c) = let c' = toUpper c in when (promptCharCheck p c') $ modify $ addChar c' promptHandler _ (C.EventSpecialKey C.KeyBackspace) = modify removeChar promptHandler p (C.EventSpecialKey k) = promptSpecialKey p k promptHandler _ _ = return () -- | Builds a controller out of a prompt with a header promptControllerWith :: (ProgState -> C.Update ()) -- ^ The header -> Prompt -- ^ The prompt to use -> Controller -- ^ The resulting controller promptControllerWith header prompt = Controller { drawController = \s -> do header s drawPrompt prompt s , handleController = \e -> do promptHandler prompt e return True } -- | Builds a controller out of a prompt promptController :: Prompt -- ^ The prompt to use -> Controller -- ^ The resulting controller promptController = promptControllerWith (const $ return ()) -- | Builds a string prompt strPrompt :: String -- ^ The prompt string -> (String -> Action ()) -- ^ The callback function for the result -> Prompt strPrompt pStr act = Prompt { promptDrawer = drawSimplePrompt pStr , promptCharCheck = const True , promptAction = act , promptSpecialKey = const $ return () } -- | Builds a numeric prompt numPrompt :: String -- ^ The prompt string -> (Int -> Action ()) -- ^ The callback function for the result -> Prompt numPrompt pStr act = Prompt { promptDrawer = drawSimplePrompt pStr , promptCharCheck = isDigit , promptAction = \inStr -> forM_ (readMaybe inStr) act , promptSpecialKey = const $ return () } -- | Builds a selection prompt selectPrompt :: SelectParams a -> Prompt selectPrompt params = Prompt { promptDrawer = \s -> do let sStr = s^.inputBuffer C.drawString $ spPrompt params ++ sStr (row, col) <- C.cursorPosition C.drawString $ "\n\n" ++ spSearchHeader params ++ "\n" let results = zip [1..maxFunKeys] $ spSearch params sStr (s^.database) C.drawString $ unlines $ map (\(n, (_, x)) -> let desc = spElemDesc params x in "F" ++ show n ++ ") " ++ desc) results C.moveCursor row col , promptCharCheck = const True , promptAction = \sStr -> if null sStr then spCallback params Nothing else do db <- gets (^.database) case spSearchExact params sStr db of Nothing -> spNotFound params sStr Just n -> spCallback params $ Just n , promptSpecialKey = \case C.KeyFunction rawK -> do sStr <- gets (^.inputBuffer) db <- gets (^.database) let n = pred $ fromInteger rawK results = spSearch params sStr db when (n < maxFunKeys) $ whenJust (nth n results) $ \(n, _) -> do modify $ inputBuffer .~ "" spCallback params $ Just n _ -> return () } -- | Prompts for the game year gameYearPrompt :: Prompt gameYearPrompt = numPrompt "Game year: " $ modify . (progMode.gameStateL.gameYear ?~) -- | Prompts for the day of the month the game took place gameDayPrompt :: Prompt gameDayPrompt = numPrompt "Day of month: " $ modify . (progMode.gameStateL.gameDay ?~) -- | Prompts for the other team name otherTeamPrompt :: Prompt otherTeamPrompt = strPrompt "Other team: " $ modify . (progMode.gameStateL.otherTeam .~) -- | Prompts for the home score homeScorePrompt :: Prompt homeScorePrompt = numPrompt "Home score: " $ modify . (progMode.gameStateL.homeScore ?~) -- | Prompts for the away score awayScorePrompt :: Prompt awayScorePrompt = numPrompt "Away score: " $ modify . (progMode.gameStateL.awayScore ?~) -- | Prompts for a new player's number playerNumPrompt :: Prompt playerNumPrompt = numPrompt "Player number: " $ modify . (progMode.createPlayerStateL.cpsNumber ?~) -- | Prompts for a new player's name playerNamePrompt :: Prompt playerNamePrompt = strPrompt "Player name: " $ modify . (progMode.createPlayerStateL.cpsName .~) -- | Prompts for a new player's position playerPosPrompt :: Prompt playerPosPrompt = strPrompt "Player position: " $ modify . (progMode.createPlayerStateL.cpsPosition .~) -- | Selects a player (creating one if necessary) selectPlayerPrompt :: String -- ^ The prompt string -> (Maybe Int -> Action ()) -- ^ The callback to run (takes the index number of the payer as -- input) -> Prompt selectPlayerPrompt pStr callback = selectPrompt SelectParams { spPrompt = pStr , spSearchHeader = "Player select:" , spSearch = \sStr db -> playerSearch sStr (db^.dbPlayers) , spSearchExact = \sStr db -> fst <$> playerSearchExact sStr (db^.dbPlayers) , spElemDesc = playerSummary , spCallback = callback , spNotFound = \sStr -> do mode <- gets (^.progMode) let cps = newCreatePlayerState & cpsName .~ sStr & cpsSuccessCallback .~ do modify $ progMode .~ mode index <- pred . length <$> gets (^.database.dbPlayers) callback $ Just index & cpsFailureCallback .~ modify (progMode .~ mode) modify $ progMode .~ CreatePlayer cps } -- | Selects a goalie (creating one if necessary) selectGoaliePrompt :: String -- ^ The prompt string -> (Maybe Int -> Action ()) -- ^ The callback to run (takes the index number of the goalie as -- input) -> Prompt selectGoaliePrompt pStr callback = selectPrompt SelectParams { spPrompt = pStr , spSearchHeader = "Goalie select:" , spSearch = \sStr db -> goalieSearch sStr (db^.dbGoalies) , spSearchExact = \sStr db -> fst <$> goalieSearchExact sStr (db^.dbGoalies) , spElemDesc = goalieSummary , spCallback = callback , spNotFound = \sStr -> do mode <- gets (^.progMode) let cgs = newCreateGoalieState & cgsName .~ sStr & cgsSuccessCallback .~ do modify $ progMode .~ mode index <- pred . length <$> gets (^.database.dbGoalies) callback $ Just index & cgsFailureCallback .~ modify (progMode .~ mode) modify $ progMode .~ CreateGoalie cgs } -- | Prompts for the player who scored the goal recordGoalPrompt :: Int -- ^ The game number -> Int -- ^ The goal number -> Prompt recordGoalPrompt game goal = selectPlayerPrompt ( "*** GAME " ++ padNum 2 game ++ " ***\n" ++ "Who scored goal number " ++ show goal ++ "? " ) $ modify . (progMode.gameStateL.goalBy .~) -- | Prompts for a player who assisted the goal recordAssistPrompt :: Int -- ^ The game number -> Int -- ^ The goal nuber -> Int -- ^ The assist number -> Prompt recordAssistPrompt game goal assist = selectPlayerPrompt ( "*** GAME " ++ padNum 2 game ++ " ***\n" ++ "Goal: " ++ show goal ++ "\n" ++ "Assist #" ++ show assist ++ ": " ) $ \case Nothing -> modify $ progMode.gameStateL.confirmGoalDataFlag .~ True Just n -> do modify $ progMode.gameStateL.assistsBy %~ (++[n]) nAssists <- length <$> gets (view $ progMode.gameStateL.assistsBy) when (nAssists >= maxAssists) $ modify $ progMode.gameStateL.confirmGoalDataFlag .~ True -- | Prompts for the player to assign penalty minutes to pMinPlayerPrompt :: Prompt pMinPlayerPrompt = selectPlayerPrompt "Assign penalty minutes to: " $ \case Nothing -> modify $ progMode.gameStateL.pMinsRecorded .~ True Just n -> modify $ progMode.gameStateL.selectedPlayer ?~ n -- | Prompts for the number of penalty mintues to assign to the player assignPMinsPrompt :: Prompt assignPMinsPrompt = numPrompt "Penalty minutes: " $ modify . assignPMins -- | Prompts tor the goalie's number goalieNumPrompt :: Prompt goalieNumPrompt = numPrompt "Goalie number: " $ modify . (progMode.createGoalieStateL.cgsNumber ?~) -- | Prompts for the goalie's name goalieNamePrompt :: Prompt goalieNamePrompt = strPrompt "Goalie name: " $ modify . (progMode.createGoalieStateL.cgsName .~) -- | Prompts for a goalie who played in the game selectGameGoaliePrompt :: Prompt selectGameGoaliePrompt = selectGoaliePrompt "Which goalie played this game: " $ \case Nothing -> modify finishGameGoalieEntry Just n -> modify $ progMode.gameStateL.gameSelectedGoalie ?~ n -- | Prompts for the number of minutes the goalie has played goalieMinsPlayedPrompt :: Prompt goalieMinsPlayedPrompt = numPrompt "Minutes played: " $ modify . (progMode.gameStateL.goalieMinsPlayed ?~) -- | Prompts for the number of goals the goalie allowed goalsAllowedPrompt :: Prompt goalsAllowedPrompt = numPrompt "Goals allowed: " $ \n -> do modify (progMode.gameStateL.goalsAllowed ?~ n) mins <- fromMaybe 0 <$> gets (^.progMode.gameStateL.goalieMinsPlayed) when (mins >= gameLength) $ modify $ progMode.gameStateL.goaliesRecorded .~ True modify recordGoalieStats playerToEditPrompt :: Prompt playerToEditPrompt = selectPlayerPrompt "Player to edit: " $ modify . (progMode.editPlayerStateL.epsSelectedPlayer .~) drawSimplePrompt :: String -> ProgState -> C.Update () drawSimplePrompt pStr s = C.drawString $ pStr ++ s^.inputBuffer