{- | mtlstats Copyright (C) 1984, 1985, 2019, 2020 Rhéal Lamothe This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . -} module Mtlstats.Control.CreatePlayer (createPlayerC) where import Control.Monad (join) import Control.Monad.Trans.State (gets, modify) import Data.Maybe (fromJust) import Lens.Micro ((^.), (.~), (?~), (%~), to) import qualified UI.NCurses as C import Mtlstats.Actions import Mtlstats.Handlers import Mtlstats.Prompt import Mtlstats.Types -- | Handles player creation createPlayerC :: CreatePlayerState -> Controller createPlayerC cps | null $ cps^.cpsNumber = getPlayerNumC | null $ cps^.cpsName = getPlayerNameC | null $ cps^.cpsPosition = getPlayerPosC | otherwise = confirmCreatePlayerC getPlayerNumC :: Controller getPlayerNumC = Controller { drawController = drawPrompt playerNumPrompt , handleController = \e -> do promptHandler playerNumPrompt e return True } getPlayerNameC :: Controller getPlayerNameC = Controller { drawController = drawPrompt playerNamePrompt , handleController = \e -> do promptHandler playerNamePrompt e return True } getPlayerPosC :: Controller getPlayerPosC = Controller { drawController = drawPrompt playerPosPrompt , handleController = \e -> do promptHandler playerPosPrompt e return True } confirmCreatePlayerC :: Controller confirmCreatePlayerC = Controller { drawController = \s -> do let cps = s^.progMode.createPlayerStateL C.drawString $ " Player number: " ++ show (fromJust $ cps^.cpsNumber) ++ "\n" C.drawString $ " Player name: " ++ cps^.cpsName ++ "\n" C.drawString $ "Player position: " ++ cps^.cpsPosition ++ "\n\n" C.drawString "Create player: are you sure? (Y/N)" return C.CursorInvisible , handleController = \e -> do case ynHandler e of Just True -> do pid <- gets (^.database.dbPlayers.to length) cb <- gets (^.progMode.createPlayerStateL.cpsSuccessCallback) modify $ (progMode.editPlayerStateL %~ (epsSelectedPlayer ?~ pid) . (epsMode .~ EPLtGoals True) . (epsCallback .~ cb)) . addPlayer Just False -> join $ gets (^.progMode.createPlayerStateL.cpsFailureCallback) Nothing -> return () return True }