{- | mtlstats Copyright (C) 2019 Rhéal Lamothe This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . -} {-# LANGUAGE LambdaCase #-} module Mtlstats.Prompt ( -- * Prompt Functions drawPrompt, promptHandler, strPrompt, numPrompt, -- * Individual prompts gameYearPrompt, gameDayPrompt, otherTeamPrompt, homeScorePrompt, awayScorePrompt, playerNumPrompt, playerNamePrompt, playerPosPrompt, selectPlayerPrompt, recordGoalPrompt, recordAssistPrompt ) where import Control.Monad (when) import Control.Monad.Trans.State (gets, modify) import Data.Char (isDigit, toUpper) import Data.Foldable (forM_) import Lens.Micro ((^.), (&), (.~), (?~), (%~)) import Lens.Micro.Extras (view) import Text.Read (readMaybe) import qualified UI.NCurses as C import Mtlstats.Actions import Mtlstats.Config import Mtlstats.Format import Mtlstats.Types import Mtlstats.Util -- | Draws the prompt to the screen drawPrompt :: Prompt -> ProgState -> C.Update C.CursorMode drawPrompt p s = do promptDrawer p s return C.CursorVisible -- | Event handler for a prompt promptHandler :: Prompt -> C.Event -> Action () promptHandler p (C.EventCharacter '\n') = do val <- gets $ view inputBuffer modify $ inputBuffer .~ "" promptAction p val promptHandler p (C.EventCharacter c) = let c' = toUpper c in when (promptCharCheck p c') $ modify $ addChar c' promptHandler _ (C.EventSpecialKey C.KeyBackspace) = modify removeChar promptHandler p (C.EventSpecialKey k) = promptSpecialKey p k promptHandler _ _ = return () -- | Builds a string prompt strPrompt :: String -- ^ The prompt string -> (String -> Action ()) -- ^ The callback function for the result -> Prompt strPrompt pStr act = Prompt { promptDrawer = drawSimplePrompt pStr , promptCharCheck = const True , promptAction = act , promptSpecialKey = const $ return () } -- | Builds a numeric prompt numPrompt :: String -- ^ The prompt string -> (Int -> Action ()) -- ^ The callback function for the result -> Prompt numPrompt pStr act = Prompt { promptDrawer = drawSimplePrompt pStr , promptCharCheck = isDigit , promptAction = \inStr -> forM_ (readMaybe inStr) act , promptSpecialKey = const $ return () } -- | Prompts for the game year gameYearPrompt :: Prompt gameYearPrompt = numPrompt "Game year: " $ modify . (progMode.gameStateL.gameYear ?~) -- | Prompts for the day of the month the game took place gameDayPrompt :: Prompt gameDayPrompt = numPrompt "Day of month: " $ modify . (progMode.gameStateL.gameDay ?~) -- | Prompts for the other team name otherTeamPrompt :: Prompt otherTeamPrompt = strPrompt "Other team: " $ modify . (progMode.gameStateL.otherTeam .~) -- | Prompts for the home score homeScorePrompt :: Prompt homeScorePrompt = numPrompt "Home score: " $ modify . (progMode.gameStateL.homeScore ?~) -- | Prompts for the away score awayScorePrompt :: Prompt awayScorePrompt = numPrompt "Away score: " $ modify . (progMode.gameStateL.awayScore ?~) -- | Prompts for a new player's number playerNumPrompt :: Prompt playerNumPrompt = numPrompt "Player number: " $ modify . (progMode.createPlayerStateL.cpsNumber ?~) -- | Prompts for a new player's name playerNamePrompt :: Prompt playerNamePrompt = strPrompt "Player name: " $ modify . (progMode.createPlayerStateL.cpsName .~) -- | Prompts for a new player's position playerPosPrompt :: Prompt playerPosPrompt = strPrompt "Player position: " $ modify . (progMode.createPlayerStateL.cpsPosition .~) -- | Selects a player (creating one if necessary) selectPlayerPrompt :: String -- ^ The prompt string -> (Maybe Int -> Action ()) -- ^ The callback to run (takes the index number of the payer as -- input) -> Prompt selectPlayerPrompt pStr callback = Prompt { promptDrawer = \s -> do let sStr = s^.inputBuffer C.drawString pStr C.drawString sStr (row, col) <- C.cursorPosition C.drawString "\n\nPlayer select:\n" let sel = zip [1..maxFunKeys] $ playerSearch sStr $ s^.database.dbPlayers mapM_ (\(n, (_, p)) -> C.drawString $ "F" ++ show n ++ ") " ++ p^.pName ++ " (" ++ show (p^.pNumber) ++ ")\n") sel C.moveCursor row col , promptCharCheck = const True , promptAction = \sStr -> if null sStr then callback Nothing else do players <- gets $ view $ database.dbPlayers case playerSearchExact sStr players of Just (n, _) -> callback $ Just n Nothing -> do mode <- gets $ view progMode let cps = newCreatePlayerState & cpsName .~ sStr & cpsSuccessCallback .~ do modify $ progMode .~ mode pIndex <- pred . length <$> gets (view $ database.dbPlayers) callback $ Just pIndex & cpsFailureCallback .~ do modify $ progMode .~ mode callback Nothing modify $ progMode .~ CreatePlayer cps , promptSpecialKey = \case C.KeyFunction n -> do sStr <- gets $ view inputBuffer players <- gets $ view $ database.dbPlayers modify $ inputBuffer .~ "" let fKey = pred $ fromIntegral n options = playerSearch sStr players sel = fst <$> nth fKey options callback sel _ -> return () } -- | Prompts for the player who scored the goal recordGoalPrompt :: Int -- ^ The game number -> Int -- ^ The goal number -> Prompt recordGoalPrompt game goal = selectPlayerPrompt ( "*** GAME " ++ padNum 2 game ++ " ***\n" ++ "Who scored goal number " ++ show goal ++ "? " ) $ modify . (progMode.gameStateL.goalBy .~) -- | Prompts for a player who assisted the goal recordAssistPrompt :: Int -- ^ The game number -> Int -- ^ The goal nuber -> Int -- ^ The assist number -> Prompt recordAssistPrompt game goal assist = selectPlayerPrompt ( "*** GAME " ++ padNum 2 game ++ " ***\n" ++ "Goal: " ++ show goal ++ "\n" ++ "Assist #" ++ show assist ++ ": " ) $ \case Nothing -> modify recordGoalAssists Just n -> do modify $ progMode.gameStateL.assistsBy %~ (++[n]) nAssists <- length <$> gets (view $ progMode.gameStateL.assistsBy) when (nAssists >= maxAssists) $ modify recordGoalAssists drawSimplePrompt :: String -> ProgState -> C.Update () drawSimplePrompt pStr s = C.drawString $ pStr ++ s^.inputBuffer